public class ScriptC_render_adjust_v5_0_2
extends android.support.v8.renderscript.ScriptC
android.support.v8.renderscript.Script.Builder, android.support.v8.renderscript.Script.FieldBase, android.support.v8.renderscript.Script.FieldID, android.support.v8.renderscript.Script.InvokeID, android.support.v8.renderscript.Script.KernelID, android.support.v8.renderscript.Script.LaunchOptions
Constructor and Description |
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ScriptC_render_adjust_v5_0_2(android.support.v8.renderscript.RenderScript rs) |
Modifier and Type | Method and Description |
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void |
forEach_root(android.support.v8.renderscript.Allocation aout) |
void |
forEach_root(android.support.v8.renderscript.Allocation aout,
android.support.v8.renderscript.Script.LaunchOptions sc) |
android.support.v8.renderscript.Matrix4f |
get_colorMatrix() |
android.support.v8.renderscript.Float4 |
get_colorOffset() |
float |
get_gammaValue() |
float |
get_highlightsValue() |
android.support.v8.renderscript.Allocation |
get_inputImage() |
float |
get_shadowsValue() |
android.support.v8.renderscript.Script.FieldID |
getFieldID_colorMatrix() |
android.support.v8.renderscript.Script.FieldID |
getFieldID_colorOffset() |
android.support.v8.renderscript.Script.FieldID |
getFieldID_gammaValue() |
android.support.v8.renderscript.Script.FieldID |
getFieldID_highlightsValue() |
android.support.v8.renderscript.Script.FieldID |
getFieldID_inputImage() |
android.support.v8.renderscript.Script.FieldID |
getFieldID_shadowsValue() |
android.support.v8.renderscript.Script.KernelID |
getKernelID_root() |
void |
set_colorMatrix(android.support.v8.renderscript.Matrix4f v) |
void |
set_colorOffset(android.support.v8.renderscript.Float4 v) |
void |
set_gammaValue(float v) |
void |
set_highlightsValue(float v) |
void |
set_inputImage(android.support.v8.renderscript.Allocation v) |
void |
set_shadowsValue(float v) |
bindAllocation, createFieldID, createInvokeID, createKernelID, forEach, forEach, forEach, forEach, invoke, invoke, isIncSupp, reduce, setIncSupp, setTimeZone, setVar, setVar, setVar, setVar, setVar, setVar, setVar, setVar
public ScriptC_render_adjust_v5_0_2(android.support.v8.renderscript.RenderScript rs)
public void forEach_root(android.support.v8.renderscript.Allocation aout)
public void forEach_root(android.support.v8.renderscript.Allocation aout, android.support.v8.renderscript.Script.LaunchOptions sc)
public android.support.v8.renderscript.Matrix4f get_colorMatrix()
public android.support.v8.renderscript.Float4 get_colorOffset()
public float get_gammaValue()
public float get_highlightsValue()
public android.support.v8.renderscript.Allocation get_inputImage()
public float get_shadowsValue()
public android.support.v8.renderscript.Script.FieldID getFieldID_colorMatrix()
public android.support.v8.renderscript.Script.FieldID getFieldID_colorOffset()
public android.support.v8.renderscript.Script.FieldID getFieldID_gammaValue()
public android.support.v8.renderscript.Script.FieldID getFieldID_highlightsValue()
public android.support.v8.renderscript.Script.FieldID getFieldID_inputImage()
public android.support.v8.renderscript.Script.FieldID getFieldID_shadowsValue()
public android.support.v8.renderscript.Script.KernelID getKernelID_root()
public void set_colorMatrix(android.support.v8.renderscript.Matrix4f v)
public void set_colorOffset(android.support.v8.renderscript.Float4 v)
public void set_gammaValue(float v)
public void set_highlightsValue(float v)
public void set_inputImage(android.support.v8.renderscript.Allocation v)
public void set_shadowsValue(float v)