@WorkerThread public class GlProgram3DLut extends GlProgram
Constructor and Description |
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GlProgram3DLut() |
Modifier and Type | Method and Description |
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void |
setUniformHTileCount(float u_hTileCount) |
void |
setUniformImage(GlTexture u_image) |
void |
setUniformIntensity(float u_intensity) |
void |
setUniformLutTexture(GlTexture u_lutTexture) |
void |
setUniformTexRes(float u_texRes) |
void |
setUniformVTileCount(float u_vTileCount) |
attach, getAttribute, getHandle, getUniform, loadProgram, onRelease, setUseDynamicInput, toString, use, useProgram
createGlContext, destroyGlContext, finalize, markAsUnused, release, resetToDisplayViewPort, setDisplayViewPort
public void setUniformHTileCount(float u_hTileCount)
public void setUniformImage(GlTexture u_image)
public void setUniformIntensity(float u_intensity)
public void setUniformLutTexture(GlTexture u_lutTexture)
public void setUniformTexRes(float u_texRes)
public void setUniformVTileCount(float u_vTileCount)