@WorkerThread public class GlProgramClarity extends GlProgram
Constructor and Description |
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GlProgramClarity() |
Modifier and Type | Method and Description |
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void |
setAndroidColorMatrix(android.graphics.ColorMatrix matrix) |
void |
setUniformClarity(float u_clarity) |
void |
setUniformColorMatrix(float[] u_colorMatrix) |
void |
setUniformColorOffset(float[] u_colorOffset) |
void |
setUniformColorOffset(float u_colorOffsetX,
float u_colorOffsetY,
float u_colorOffsetZ,
float u_colorOffsetW) |
void |
setUniformImage(GlTexture u_image) |
void |
setUniformPixelDimension(float[] u_pixelDimension) |
void |
setUniformPixelDimension(float u_pixelDimensionX,
float u_pixelDimensionY) |
attach, getAttribute, getHandle, getUniform, loadProgram, onRelease, setUseDynamicInput, toString, use, useProgram
createGlContext, destroyGlContext, finalize, markAsUnused, release, resetToDisplayViewPort, setDisplayViewPort
public void setAndroidColorMatrix(android.graphics.ColorMatrix matrix)
public void setUniformClarity(float u_clarity)
public void setUniformColorMatrix(float[] u_colorMatrix)
public void setUniformColorOffset(float[] u_colorOffset)
public void setUniformColorOffset(float u_colorOffsetX, float u_colorOffsetY, float u_colorOffsetZ, float u_colorOffsetW)
public void setUniformImage(GlTexture u_image)
public void setUniformPixelDimension(float[] u_pixelDimension)
public void setUniformPixelDimension(float u_pixelDimensionX, float u_pixelDimensionY)