@WorkerThread public class GlProgramRadialBlur extends GlProgram
Constructor and Description |
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GlProgramRadialBlur() |
Modifier and Type | Method and Description |
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void |
setUniformBlurRadius(float u_blurRadius) |
void |
setUniformDelta(float[] u_delta) |
void |
setUniformDelta(float u_deltaX,
float u_deltaY) |
void |
setUniformGradientSize(float u_gradientSize) |
void |
setUniformImage(GlTexture u_image) |
void |
setUniformPosition(float[] u_position) |
void |
setUniformPosition(float u_positionX,
float u_positionY) |
void |
setUniformSize(float u_size) |
void |
setUniformTexSize(float[] u_texSize) |
void |
setUniformTexSize(float u_texSizeX,
float u_texSizeY) |
attach, getAttribute, getHandle, getUniform, loadProgram, onRelease, setUseDynamicInput, toString, use, useProgram
createGlContext, destroyGlContext, finalize, markAsUnused, release, resetToDisplayViewPort, setDisplayViewPort
public void setUniformBlurRadius(float u_blurRadius)
public void setUniformDelta(float[] u_delta)
public void setUniformDelta(float u_deltaX, float u_deltaY)
public void setUniformGradientSize(float u_gradientSize)
public void setUniformImage(GlTexture u_image)
public void setUniformPosition(float[] u_position)
public void setUniformPosition(float u_positionX, float u_positionY)
public void setUniformSize(float u_size)
public void setUniformTexSize(float[] u_texSize)
public void setUniformTexSize(float u_texSizeX, float u_texSizeY)