public class GlFragmentShader extends GlAbstractShader
handle, sourceCode, type
Constructor and Description |
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GlFragmentShader(GlFragmentShader shader,
boolean useDynamicInput) |
GlFragmentShader(int res) |
GlFragmentShader(int res,
boolean useDynamicInput) |
GlFragmentShader(java.lang.String shader) |
GlFragmentShader(java.lang.String shader,
boolean useDynamicInput) |
Modifier and Type | Method and Description |
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java.lang.String |
getSourceCode() |
boolean |
isUseDynamicInput()
Get the input type,
|
protected java.lang.String |
prepareSourceCode(java.lang.String sourceCode) |
attach, generateShader, getHandle, onRelease
createGlContext, destroyGlContext, finalize, markAsUnused, release, resetToDisplayViewPort, setDisplayViewPort
@WorkerThread public GlFragmentShader(java.lang.String shader)
@WorkerThread public GlFragmentShader(GlFragmentShader shader, boolean useDynamicInput)
@WorkerThread public GlFragmentShader(@XmlRes int res)
@WorkerThread public GlFragmentShader(java.lang.String shader, boolean useDynamicInput)
@WorkerThread public GlFragmentShader(@XmlRes int res, boolean useDynamicInput)
public java.lang.String getSourceCode()
public boolean isUseDynamicInput()
protected java.lang.String prepareSourceCode(java.lang.String sourceCode)
prepareSourceCode
in class GlAbstractShader