public abstract class GlBackdropLayer extends GlLayerBase
stage, transformationGlSafe, transformationUiSafe
isAttached, showState, uiDensity, willDrawUi
Constructor and Description |
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GlBackdropLayer(StateHandler stateHandler) |
Modifier and Type | Method and Description |
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void |
glDrawLayer(GlTexture backgroundTexture,
int width,
int height) |
void |
glSetup() |
abstract boolean |
needBackdrop() |
protected abstract void |
onDrawLayer(GlTexture backgroundTexture) |
doRespondOnClick, getResources, onMotionEvent, render, setTransformation
getStateHandler, isEnabled, onActivated, onAttached, onAttachedToUI, onDeactivated, onDetached, onDetachedFromUI, onDrawUI, onSizeChanged, postInvalidateUi, setWillDrawUi
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
isRelativeToCrop, setImageRect
public GlBackdropLayer(StateHandler stateHandler)
@CallSuper public void glSetup()
glSetup
in class GlLayerBase
@WorkerThread public void glDrawLayer(GlTexture backgroundTexture, int width, int height)
protected abstract void onDrawLayer(GlTexture backgroundTexture)
public abstract boolean needBackdrop()