public abstract class GlLayer extends GlLayerBase
stage, transformationGlSafe, transformationUiSafe
isAttached, showState, uiDensity, willDrawUi
Constructor and Description |
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GlLayer(StateHandler stateHandler) |
Modifier and Type | Method and Description |
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void |
glDrawLayer(int width,
int height) |
void |
onActivated() |
void |
onDeactivated() |
protected abstract void |
onDrawLayer() |
doRespondOnClick, getResources, glSetup, onMotionEvent, render, setTransformation
getStateHandler, isEnabled, onAttached, onAttachedToUI, onDetached, onDetachedFromUI, onDrawUI, onSizeChanged, postInvalidateUi, setWillDrawUi
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
isRelativeToCrop, setImageRect
public GlLayer(StateHandler stateHandler)
public void onActivated()
onActivated
in interface LayerI
onActivated
in class LayerBase
public void onDeactivated()
onDeactivated
in interface LayerI
onDeactivated
in class LayerBase
@WorkerThread public void glDrawLayer(int width, int height)
@WorkerThread protected abstract void onDrawLayer()