abstract class GlRenderer : Renderer
GlRenderer() |
fun onDrawFrame(gl: GL10): void abstract fun onDrawFrame(): void |
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fun onSurfaceChanged(gl: GL10, width: int, height: int): void abstract fun onSurfaceChanged(width: int, height: int): void |
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fun onSurfaceCreated(gl: GL10, config: EGLConfig): void abstract fun onSurfaceCreated(config: EGLConfig): void |
class PreviewRenderer : GlRenderer, GlCameraTexture.OnFrameAvailableListener |