onAttachedToWindow
|
fun onAttachedToWindow(): void |
onDetachedFromWindow
|
fun onDetachedFromWindow(): void |
onSurfaceTextureAvailable
|
fun onSurfaceTextureAvailable(surface: SurfaceTexture, width: int, height: int): void |
onSurfaceTextureDestroyed
|
fun onSurfaceTextureDestroyed(surface: SurfaceTexture): boolean |
onSurfaceTextureSizeChanged
|
fun onSurfaceTextureSizeChanged(surface: SurfaceTexture, width: int, height: int): void |
onSurfaceTextureUpdated
|
fun onSurfaceTextureUpdated(surface: SurfaceTexture): void |
requestRender
|
fun requestRender(runnable: java.lang.Runnable): void |
runWithGlContext
|
fun runWithGlContext(r: java.lang.Runnable): void |
setSurfaceTextureListener
|
fun setSurfaceTextureListener(listener: SurfaceTextureListener): void |