drawGl
|
synchronized fun drawGl(matrix: Matrix, startLength: float, limit: kotlin.Array<int>): float |
drawPaintedLayer
|
fun drawPaintedLayer(canvas: Canvas): void |
drawPath
|
synchronized fun drawPath(canvas: Canvas, startLength: float): float |
getApproximatelyPointCount
|
fun getApproximatelyPointCount(): int |
getBounds
|
fun getBounds(): MultiRect |
getChunkDrawGlProgram
|
fun getChunkDrawGlProgram(chunkTexture: ly.img.android.opengl.textures.GlTexture): ly.img.android.opengl.canvas.GlProgram |
getLayerPaint
|
fun getLayerPaint(): Paint |
setChunk
|
fun setChunk(chunk: PaintChunk, relativeContext: RelativeContext): void |
setupForGl
|
fun setupForGl(): void |