isAvailable
|
fun isAvailable(): boolean |
lockCanvas
|
fun lockCanvas(): BitmapLayer |
onSurfaceTextureAvailable
|
fun onSurfaceTextureAvailable(surface: SurfaceTexture, width: int, height: int): void |
onSurfaceTextureDestroyed
|
fun onSurfaceTextureDestroyed(surface: SurfaceTexture): boolean |
onSurfaceTextureSizeChanged
|
fun onSurfaceTextureSizeChanged(surface: SurfaceTexture, width: int, height: int): void |
onSurfaceTextureUpdated
|
fun onSurfaceTextureUpdated(surface: SurfaceTexture): void |
unlockAndUpdate
|
fun unlockAndUpdate(): void |