abstract class GlBackdropLayer : GlLayerBase
GlBackdropLayer(stateHandler: ly.img.android.pesdk.backend.model.state.manager.StateHandler) |
fun glDrawLayer(backgroundTexture: ly.img.android.opengl.textures.GlTexture, width: int, height: int): void |
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fun glSetup(): void |
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abstract fun needBackdrop(): boolean |
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abstract fun onDrawLayer(backgroundTexture: ly.img.android.opengl.textures.GlTexture): void |
class OverlayGlLayer : GlBackdropLayer, RenderToBitmapLayerI, ly.img.android.pesdk.backend.model.state.manager.EventListenerInterface<ly.img.android.pesdk.backend.model.state.OverlaySettings.Event> |