interface RenderToBitmapLayerI : ProcessableLayerI
fun renderToBitmap(canvas: Bitmap, layerStage: Rect, chunkRect: Rect, transformation: Transformation): Bitmap |
class OverlayGlLayer : GlBackdropLayer, RenderToBitmapLayerI, ly.img.android.pesdk.backend.model.state.manager.EventListenerInterface<ly.img.android.pesdk.backend.model.state.OverlaySettings.Event> |
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class WatermarkGlLayer : GlLayer, RenderToBitmapLayerI |