doRespondOnClick
|
fun doRespondOnClick(event: TransformedMotionEvent): boolean |
getResultRect
|
fun getResultRect(fullImageRegion: Rect, subSample: float): Rect |
getTextureDestinationRect
|
fun getTextureDestinationRect(contextRect: RectF): MultiRect |
getVisibleImageRegionGl
|
fun getVisibleImageRegionGl(): MultiRect |
glSetup
|
fun glSetup(): void |
isRelativeToCrop
|
fun isRelativeToCrop(): boolean |
needFullImageRegion
|
fun needFullImageRegion(): boolean |
onDrawLayer
|
fun onDrawLayer(): void |
onMotionEvent
|
fun onMotionEvent(event: TransformedMotionEvent): void |
render
|
fun render(): void |
renderToBitmap
|
fun renderToBitmap(resultBitmap: Bitmap, layerStage: Rect, chunkRect: Rect, transformation: Transformation): Bitmap |
setImageRect
|
fun setImageRect(rect: Rect): void |