bindStateHandler
|
fun bindStateHandler(handler: ly.img.android.pesdk.backend.model.state.manager.StateHandler): void |
blurGaussian
|
fun blurGaussian(texture: ly.img.android.opengl.textures.GlTexture, imageRect: Rect, blurRadius: float, posX: float, posY: float, angle: float, radius: float, gradientRadius: float): void |
blurLinear
|
fun blurLinear(texture: ly.img.android.opengl.textures.GlTexture, imageRect: Rect, blurRadius: float, posX: float, posY: float, angle: float, radius: float, gradientRadius: float): void |
blurMirrored
|
fun blurMirrored(texture: ly.img.android.opengl.textures.GlTexture, imageRect: Rect, blurRadius: float, posX: float, posY: float, angle: float, radius: float, gradientRadius: float): void |
blurRadial
|
fun blurRadial(texture: ly.img.android.opengl.textures.GlTexture, imageRect: Rect, blurRadius: float, posX: float, posY: float, radius: float, gradientRadius: float): void |
doOperation
|
fun doOperation(texture: ly.img.android.opengl.textures.GlTexture): ly.img.android.opengl.textures.GlTexture |
flagAsDirty
|
fun flagAsDirty(): void |
glSetup
|
fun glSetup(): void |