class PreviewRenderer : GlRenderer, GlCameraTexture.OnFrameAvailableListener
interface RendererCallback |
PreviewRenderer(callback: PreviewRenderer.RendererCallback!, stateHandler: StateHandler!) |
fun onDrawFrame(): Unit |
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fun onFrameAvailable(cameraTexture: GlCameraTexture!): Unit |
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fun onStartPreview(camera: Camera!, faceMirror: Boolean, width: Int, height: Int): Unit |
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fun onSurfaceChanged(width: Int, height: Int): Unit |
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fun onSurfaceCreated(config: EGLConfig!): Unit |
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fun release(): Unit |
fun onDrawFrame(gl: GL10!): Unit |
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fun onSurfaceChanged(gl: GL10!, width: Int, height: Int): Unit |
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fun onSurfaceCreated(gl: GL10!, config: EGLConfig!): Unit |