open class GlFragmentShader : GlAbstractShader
GlFragmentShader(shader: String!) GlFragmentShader(shader: GlFragmentShader!, useDynamicInput: Boolean) GlFragmentShader(res: Int) GlFragmentShader(shader: String!, useDynamicInput: Boolean) GlFragmentShader(res: Int, useDynamicInput: Boolean) |
var handle: Int |
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val sourceCode: String! |
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val type: Int |
open fun getSourceCode(): String! |
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open fun isUseDynamicInput(): Boolean
Get the input type, |
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open fun prepareSourceCode(sourceCode: String!): String! |
open fun attach(): Unit |
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open static fun generateShader(shader: String!, type: Int): Int |
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open fun getHandle(): Int |
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open fun onRelease(): Unit |