draw
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open fun draw(): Unit |
enable
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open fun enable(program: GlProgram!): Unit |
setBackgroundTexture
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open fun setBackgroundTexture(rect: MultiRect!, transformation: Transformation!, contextWidth: Int, contextHeight: Int): Unit
open fun setBackgroundTexture(rect: MultiRect!, transformation: Transformation!, reference: MultiRect!): Unit |
setShape
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open fun setShape(rect: MultiRect!, transformation: Transformation!, contextWidth: Int, contextHeight: Int): Unit |
setTexture
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open fun setTexture(rect: MultiRect!, transformation: Transformation!, contextWidth: Int, contextHeight: Int): Unit |