abstract class GlObject
GlObject() |
open static fun createGlContext(glThreadRunner: GlThreadRunner!): Unit |
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open static fun destroyGlContext(): Unit |
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open fun finalize(): Unit |
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fun markAsUnused(): Unit |
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abstract fun onRelease(): Unit |
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fun release(): Unit |
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open static fun resetToDisplayViewPort(): Unit |
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open static fun setDisplayViewPort(x: Int, y: Int, width: Int, height: Int): Unit |
abstract class GlAbstractShader : GlObject
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open class GlLayerShape : GlObject
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abstract class GlOperation : GlObject
Abstract Operation |
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open class GlParticles : GlObject
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open class GlProgram : GlObject
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open class GlShape : GlObject
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abstract class GlTexture : GlObject |