open class GlVertexShader : GlAbstractShader
GlVertexShader(shader: String!) GlVertexShader(res: Int) |
var handle: Int |
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val sourceCode: String! |
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val type: Int |
open fun attach(): Unit |
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open static fun generateShader(shader: String!, type: Int): Int |
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open fun getHandle(): Int |
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open fun onRelease(): Unit |
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open fun prepareSourceCode(sourceCode: String!): String! |