abstract class GlRenderer : Renderer
GlRenderer() |
fun onDrawFrame(gl: GL10!): Unit abstract fun onDrawFrame(): Unit |
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fun onSurfaceChanged(gl: GL10!, width: Int, height: Int): Unit abstract fun onSurfaceChanged(width: Int, height: Int): Unit |
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fun onSurfaceCreated(gl: GL10!, config: EGLConfig!): Unit abstract fun onSurfaceCreated(config: EGLConfig!): Unit |
class PreviewRenderer : GlRenderer, GlCameraTexture.OnFrameAvailableListener |