open class ConfigChooser : EGLConfigChooser
ConfigChooser(withDepthBuffer: Boolean, version: Int) ConfigChooser(redSize: Int, greenSize: Int, blueSize: Int, alphaSize: Int, depthSize: Int, stencilSize: Int, version: Int) |
open fun chooseConfig(egl: EGL10!, display: EGLDisplay!): EGLConfig! |