open class DefaultWindowSurfaceFactory : EGLWindowSurfaceFactory
DefaultWindowSurfaceFactory() |
open fun createWindowSurface(egl: EGL10!, display: EGLDisplay!, config: EGLConfig!, nativeWindow: Any!): EGLSurface! |
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open fun destroySurface(egl: EGL10!, display: EGLDisplay!, surface: EGLSurface!): Unit |