onAttachedToWindow
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open fun onAttachedToWindow(): Unit |
onDetachedFromWindow
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open fun onDetachedFromWindow(): Unit |
onSurfaceTextureAvailable
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open fun onSurfaceTextureAvailable(surface: SurfaceTexture!, width: Int, height: Int): Unit |
onSurfaceTextureDestroyed
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open fun onSurfaceTextureDestroyed(surface: SurfaceTexture!): Boolean |
onSurfaceTextureSizeChanged
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open fun onSurfaceTextureSizeChanged(surface: SurfaceTexture!, width: Int, height: Int): Unit |
onSurfaceTextureUpdated
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open fun onSurfaceTextureUpdated(surface: SurfaceTexture!): Unit |
requestRender
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open fun requestRender(runnable: Runnable!): Unit |
runWithGlContext
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open fun runWithGlContext(r: Runnable!): Unit |
setSurfaceTextureListener
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open fun setSurfaceTextureListener(listener: SurfaceTextureListener!): Unit |