describeContents
|
open fun describeContents(): Int |
equals
|
open fun equals(other: Any?): Boolean |
getConfigType
|
open fun getConfigType(): Class<out AbstractAsset!>! |
getDarkColor
|
open fun getDarkColor(): Int |
getDefaultIntensityValue
|
open fun getDefaultIntensityValue(): Float |
getLightColor
|
open fun getLightColor(): Int |
getNeutralStartPoint
|
open fun getNeutralStartPoint(): Float |
renderImage
|
open fun renderImage(bitmap: Bitmap!, intensity: Float, previewMode: Boolean): Bitmap!
Render the filter
open fun renderImage(allocationIn: Allocation!, allocationOut: Allocation!, intensity: Float, previewMode: Boolean): Unit |
setDarkColor
|
open fun setDarkColor(darkColor: Int): Unit |
setLightColor
|
open fun setLightColor(lightColor: Int): Unit |
writeToParcel
|
open fun writeToParcel(dest: Parcel!, flags: Int): Unit |