isAvailable
|
open fun isAvailable(): Boolean |
lockCanvas
|
open fun lockCanvas(): BitmapLayer! |
onSurfaceTextureAvailable
|
open fun onSurfaceTextureAvailable(surface: SurfaceTexture!, width: Int, height: Int): Unit |
onSurfaceTextureDestroyed
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open fun onSurfaceTextureDestroyed(surface: SurfaceTexture!): Boolean |
onSurfaceTextureSizeChanged
|
open fun onSurfaceTextureSizeChanged(surface: SurfaceTexture!, width: Int, height: Int): Unit |
onSurfaceTextureUpdated
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open fun onSurfaceTextureUpdated(surface: SurfaceTexture!): Unit |
unlockAndUpdate
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open fun unlockAndUpdate(): Unit |