open class DuotoneFilterAsset : FilterAsset, FilterAsset.FilterConfigIntensity
DuotoneFilterAsset(id: String!, lightColor: Int, darkColor: Int) DuotoneFilterAsset(in: Parcel!) |
static val CREATOR: Creator! |
static val NONE_FILER: FilterAsset! |
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static val NONE_FILTER_ID: String |
open fun describeContents(): Int |
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open fun equals(other: Any?): Boolean |
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open fun getConfigType(): Class<out AbstractAsset!>! |
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open fun getDarkColor(): Int |
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open fun getDefaultIntensityValue(): Float |
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open fun getLightColor(): Int |
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open fun getNeutralStartPoint(): Float |
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open fun renderImage(bitmap: Bitmap!, intensity: Float, previewMode: Boolean): Bitmap!
Render the filter open fun renderImage(allocationIn: Allocation!, allocationOut: Allocation!, intensity: Float, previewMode: Boolean): Unit |
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open fun setDarkColor(darkColor: Int): Unit |
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open fun setLightColor(lightColor: Int): Unit |
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open fun writeToParcel(dest: Parcel!, flags: Int): Unit |
open fun hasIntensityConfig(): Boolean
Check if the Filter has Intensity Control |
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open fun onDraw(program: GlProgram!, intensity: Float): Unit |
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open fun preloadLut(): Unit |
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open fun release(): Unit |
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open fun renderImage(bitmap: Bitmap!, previewRendering: Boolean): Bitmap! open fun renderImage(allocation: Allocation!, intensity: Float, previewMode: Boolean): Allocation! |
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open fun unloadLut(): Unit |
open class DuotoneFilterAssetBreezy : DuotoneFilterAsset |
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open class DuotoneFilterAssetClash : DuotoneFilterAsset |
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open class DuotoneFilterAssetDeepBlue : DuotoneFilterAsset |
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open class DuotoneFilterAssetDesert : DuotoneFilterAsset |
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open class DuotoneFilterAssetFrog : DuotoneFilterAsset |
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open class DuotoneFilterAssetPeach : DuotoneFilterAsset |
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open class DuotoneFilterAssetPlum : DuotoneFilterAsset |
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open class DuotoneFilterAssetSunset : DuotoneFilterAsset |