getConfigType
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open fun getConfigType(): Class<out AbstractAsset!>! |
getDefaultIntensityValue
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open fun getDefaultIntensityValue(): Float |
getNeutralStartPoint
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open fun getNeutralStartPoint(): Float |
hasIntensityConfig
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open fun hasIntensityConfig(): Boolean
Check if the Filter has Intensity Control
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onDraw
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open fun onDraw(program: GlProgram!, intensity: Float): Unit |
preloadLut
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open fun preloadLut(): Unit |
release
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open fun release(): Unit |
renderImage
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open fun renderImage(bitmap: Bitmap!, previewRendering: Boolean): Bitmap!
open fun renderImage(bitmap: Bitmap!, intensity: Float, previewRendering: Boolean): Bitmap!
open fun renderImage(allocation: Allocation!, intensity: Float, previewMode: Boolean): Allocation! |
unloadLut
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open fun unloadLut(): Unit |