open class FilterAsset : AbstractAsset
Represents the Image-Filter base file. For Camera live Preview the filter is OpenGl Based but has also a Renderscript implementation to triggerOperatorsIfNeeded final images in full resolution.
interface FilterConfigIntensity
Implement this interface if a Filter has Intensity Control |
FilterAsset(id: String!) FilterAsset(in: Parcel!) |
static val CREATOR: Creator! |
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static val NONE_FILER: FilterAsset! |
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static val NONE_FILTER_ID: String |
open fun describeContents(): Int |
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open fun getConfigType(): Class<out AbstractAsset!>! |
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open fun getDefaultIntensityValue(): Float |
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open fun getNeutralStartPoint(): Float |
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open fun hasIntensityConfig(): Boolean
Check if the Filter has Intensity Control |
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open fun onDraw(program: GlProgram!, intensity: Float): Unit |
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open fun preloadLut(): Unit |
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open fun release(): Unit |
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open fun renderImage(bitmap: Bitmap!, previewRendering: Boolean): Bitmap! open fun renderImage(bitmap: Bitmap!, intensity: Float, previewRendering: Boolean): Bitmap! open fun renderImage(allocation: Allocation!, intensity: Float, previewMode: Boolean): Allocation! |
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open fun unloadLut(): Unit |
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open fun writeToParcel(dest: Parcel!, flags: Int): Unit |
open fun equals(o: Any!): Boolean |
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open fun getId(): String! |
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open fun getIdWithoutVersion(): String! |
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open fun getLegacyVersion(): SemVersion!
Returns the latest supported Version of this Asset or null if it is the latest version of this assets |
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open fun hashCode(): Int |
open class DuotoneFilterAsset : FilterAsset, FilterAsset.FilterConfigIntensity |
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open class FilterAssetHatch : FilterAsset
Represents the Image-Filter base file. For Camera live Preview the filter is OpenGl Based but has also a Renderscript implementation to triggerOperatorsIfNeeded final images in full resolution. |
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open class LutColorFilterAsset : FilterAsset, FilterAsset.FilterConfigIntensity
Represents a "Look up table" (Lut) FilterAsset For Camera live Preview the filter is OpenGl Based but has also a Renderscript implementation to renderIfNeeded final images in full resolution. |