open fun renderImage(bitmap: Bitmap!, previewRendering: Boolean): Bitmap!
Overrides FilterAsset.renderImage
open fun renderImage(allocationIn: Allocation!, allocationOut: Allocation!, intensity: Float, previewMode: Boolean): Unit
open fun renderImage(bitmap: Bitmap!, intensity: Float, previewMode: Boolean): Bitmap!
Overrides FilterAsset.renderImage
Overrides FilterConfigIntensity.renderImage
Render the filter
intensity
- Float: filter intensity
previewMode
- Boolean: true if the renderer can reduce the quality to improve speed.
Return
Bitmap!: Lut filtered Bitmap