abstract class GlBackdropLayer : GlLayerBase
GlBackdropLayer(stateHandler: StateHandler!) |
var stage: Rect! |
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var transformationGlSafe: Transformation! |
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var transformationUiSafe: Transformation! |
open fun glDrawLayer(backgroundTexture: GlTexture!, width: Int, height: Int): Unit |
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open fun glSetup(): Unit |
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abstract fun needBackdrop(): Boolean |
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abstract fun onDrawLayer(backgroundTexture: GlTexture!): Unit |
open fun doRespondOnClick(event: TransformedMotionEvent!): Boolean |
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open fun getResources(): Resources! |
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open fun onMotionEvent(event: TransformedMotionEvent!): Unit |
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open fun render(): Unit |
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open fun setTransformation(matrix: Transformation!): Unit |
open class OverlayGlLayer : GlBackdropLayer, RenderToBitmapLayerI, EventListenerInterface<OverlaySettings.Event!> |