getStateHandler
|
fun getStateHandler(): StateHandler! |
getStyledColor
|
open fun getStyledColor(resourceId: Int, staticColor: Int!): Int |
isEnabled
|
open fun isEnabled(): Boolean |
onActivated
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open fun onActivated(): Unit |
onAttached
|
fun onAttached(): Boolean |
onAttachedToUI
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open fun onAttachedToUI(stateHandler: StateHandler!): Unit |
onDeactivated
|
open fun onDeactivated(): Unit |
onDetached
|
fun onDetached(): Boolean |
onDetachedFromUI
|
open fun onDetachedFromUI(stateHandler: StateHandler!): Unit |
onDrawUI
|
open fun onDrawUI(canvas: Canvas!): Unit |
onSizeChanged
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open fun onSizeChanged(w: Int, h: Int): Unit |
postInvalidateUi
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open fun postInvalidateUi(): Unit |
setWillDrawUi
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open fun setWillDrawUi(willDrawUi: Boolean): Unit |