interface RenderToBitmapLayerI : ProcessableLayerI
abstract fun renderToBitmap(canvas: Bitmap!, layerStage: Rect!, chunkRect: Rect!, transformation: Transformation!): Bitmap! |
abstract fun getResultRect(fullImageRegion: Rect!, subSample: Float): Rect! |
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abstract fun needFullImageRegion(): Boolean |
open class OverlayGlLayer : GlBackdropLayer, RenderToBitmapLayerI, EventListenerInterface<OverlaySettings.Event!> |
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open class WatermarkGlLayer : GlLayer, RenderToBitmapLayerI |