abstract class UILayer : LayerBase
UILayer(stateHandler: StateHandler!) |
var stage: Rect! |
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var transformation: Transformation! |
var isAttached: Boolean |
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var showState: EditorShowState! |
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var uiDensity: Float |
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var willDrawUi: Boolean |
open fun getResources(): Resources! |
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open fun onActivated(): Unit |
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open fun onDeactivated(): Unit |
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abstract fun onDrawUI(canvas: Canvas!): Unit |
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open fun onMotionEvent(event: TransformedMotionEvent!): Unit |
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open fun onSizeChanged(w: Int, h: Int): Unit |
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open fun renderUi(): Unit |
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open fun setTransformation(matrix: Transformation!): Unit |
fun getStateHandler(): StateHandler! |
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open fun getStyledColor(resourceId: Int, staticColor: Int!): Int |
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open fun isEnabled(): Boolean |
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fun onAttached(): Boolean |
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open fun onAttachedToUI(stateHandler: StateHandler!): Unit |
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fun onDetached(): Boolean |
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open fun onDetachedFromUI(stateHandler: StateHandler!): Unit |
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open fun postInvalidateUi(): Unit |
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open fun setWillDrawUi(willDrawUi: Boolean): Unit |
class ColorPipetteUILayer : UILayer |
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open class FocusUILayer : UILayer
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open class TransformUILayer : UILayer
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