doRespondOnClick
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open fun doRespondOnClick(event: TransformedMotionEvent!): Boolean |
getResultRect
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open fun getResultRect(fullImageRegion: Rect!, subSample: Float): Rect! |
getTextureDestinationRect
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open fun getTextureDestinationRect(contextRect: RectF!): MultiRect! |
getVisibleImageRegionGl
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open fun getVisibleImageRegionGl(): MultiRect! |
getVisibleImageRegionUi
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open fun getVisibleImageRegionUi(): MultiRect! |
glSetup
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open fun glSetup(): Unit |
isRelativeToCrop
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open fun isRelativeToCrop(): Boolean |
needBackdrop
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open fun needBackdrop(): Boolean |
needFullImageRegion
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open fun needFullImageRegion(): Boolean |
onAttachedToUI
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open fun onAttachedToUI(stateHandler: StateHandler!): Unit |
onDetachedFromUI
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open fun onDetachedFromUI(stateHandler: StateHandler!): Unit |
onDrawLayer
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open fun onDrawLayer(backgroundTexture: GlTexture!): Unit |
onDrawUI
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open fun onDrawUI(canvas: Canvas!): Unit |
onMotionEvent
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open fun onMotionEvent(event: TransformedMotionEvent!): Unit |
onStateChangeEvent
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open fun onStateChangeEvent(event: OverlaySettings.Event!): Unit |
render
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open fun render(): Unit |
renderToBitmap
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open fun renderToBitmap(resultBitmap: Bitmap!, layerStage: Rect!, chunkRect: Rect!, transformation: Transformation!): Bitmap! |
renderToCanvas
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open fun renderToCanvas(canvas: Canvas!, layerStage: Rect!, chunkRect: Rect!, transformation: Transformation!): Unit |
setImageRect
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open fun setImageRect(rect: Rect!): Unit |