equals
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open fun equals(other: Any?): Boolean |
getResultRect
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open fun getResultRect(fullImageRegion: Rect!, subSample: Float): Rect! |
glSetup
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open fun glSetup(): Unit |
isRelativeToCrop
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open fun isRelativeToCrop(): Boolean |
needFullImageRegion
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open fun needFullImageRegion(): Boolean |
onAttachedToUI
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open fun onAttachedToUI(stateHandler: StateHandler!): Unit |
onDetachedFromUI
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open fun onDetachedFromUI(stateHandler: StateHandler!): Unit |
onDrawLayer
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open fun onDrawLayer(): Unit |
onMotionEvent
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open fun onMotionEvent(event: TransformedMotionEvent!): Unit |
onTouchEnd
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open fun onTouchEnd(): Unit |
paintingChunkCreate
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open fun paintingChunkCreate(painting: Painting!, newChunk: PaintChunk!): Unit |
paintingChunkDestroy
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open fun paintingChunkDestroy(painting: Painting!, removedChunk: PaintChunk!): Unit |
paintingChunkFinished
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open fun paintingChunkFinished(): Unit |
paintingChunkListChanged
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open fun paintingChunkListChanged(painting: Painting!): Unit |
paintingHasChanged
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open fun paintingHasChanged(painting: Painting!): Unit |
renderToCanvas
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open fun renderToCanvas(canvas: Canvas!, layerStage: Rect!, chunkRect: Rect!, transformation: Transformation!): Unit |
setImageRect
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open fun setImageRect(rect: Rect!): Unit |