doRespondOnClick
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open fun doRespondOnClick(event: TransformedMotionEvent!): Boolean |
drawPaddingThumb
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open fun drawPaddingThumb(canvas: Canvas!, x: Float, y: Float, angle: Float, centerOffset: Float, alignment: THUMB_ALIGNMENT!): Unit |
drawStickerSlice
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open fun drawStickerSlice(canvas: Canvas!, region: RectF!, fullRange: RectF!): Unit |
getResultRect
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open fun getResultRect(fullImageRegion: Rect!, subSample: Float): Rect! |
getStickerDestinationRect
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open fun getStickerDestinationRect(scaleContext: TextDesignLayerSettings.ScaleContext!): MultiRect! |
getStickerPaddingRect
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open fun getStickerPaddingRect(scaleContext: TextDesignLayerSettings.ScaleContext!): MultiRect! |
getTouchedEdge
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open fun getTouchedEdge(pos: FloatArray!): RectEdge! |
glSetup
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open fun glSetup(): Unit |
isInBitmap
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open fun isInBitmap(event: TransformedMotionEvent!): Boolean |
isOnPaddingThumb
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open fun isOnPaddingThumb(screenTouchPos: FloatArray!): Boolean |
isRelativeToCrop
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open fun isRelativeToCrop(): Boolean |
loadBitmapCache
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open fun loadBitmapCache(): Unit
open fun loadBitmapCache(pixelSize: Long): Unit |
needFullImageRegion
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open fun needFullImageRegion(): Boolean |
onActivated
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open fun onActivated(): Unit |
onAttachedToUI
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open fun onAttachedToUI(stateHandler: StateHandler!): Unit |
onDeactivated
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open fun onDeactivated(): Unit |
onDetachedFromUI
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open fun onDetachedFromUI(stateHandler: StateHandler!): Unit |
onDrawLayer
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open fun onDrawLayer(): Unit |
onDrawUI
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open fun onDrawUI(canvas: Canvas!): Unit |
onFlipImage
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open fun onFlipImage(transformSettings: TransformSettings!): Unit |
onMotionEvent
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open fun onMotionEvent(event: TransformedMotionEvent!): Unit |
onStateChangeEvent
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open fun onStateChangeEvent(event: TextDesignLayerSettings.Event!): Unit |
refresh
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open fun refresh(): Unit |
renderToCanvas
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open fun renderToCanvas(canvas: Canvas!, fullImageRegion: Rect!, destRegion: Rect!, transformation: Transformation!): Unit |
rotatePointsAroundCenter
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open fun rotatePointsAroundCenter(x: Float, y: Float, angle: Float, points: FloatArray!): FloatArray! |
setImageDimensions
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open fun setImageDimensions(): Unit |
setImageRect
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open fun setImageRect(rect: Rect!): Unit |
setStickerMatrix
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open fun setStickerMatrix(stickerMatrix: Transformation!, scaleContext: TextDesignLayerSettings.ScaleContext!): Unit |