doRespondOnClick
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open fun doRespondOnClick(event: TransformedMotionEvent!): Boolean |
getResultRect
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open fun getResultRect(fullImageRegion: Rect!, subSample: Float): Rect! |
getTextureDestinationRect
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open fun getTextureDestinationRect(contextRect: RectF!): MultiRect! |
getVisibleImageRegionGl
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open fun getVisibleImageRegionGl(): MultiRect! |
glSetup
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open fun glSetup(): Unit |
isRelativeToCrop
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open fun isRelativeToCrop(): Boolean |
needFullImageRegion
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open fun needFullImageRegion(): Boolean |
onDrawLayer
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open fun onDrawLayer(): Unit |
onMotionEvent
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open fun onMotionEvent(event: TransformedMotionEvent!): Unit |
render
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open fun render(): Unit |
renderToBitmap
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open fun renderToBitmap(resultBitmap: Bitmap!, layerStage: Rect!, chunkRect: Rect!, transformation: Transformation!): Bitmap! |
setImageRect
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open fun setImageRect(rect: Rect!): Unit |