createLayer
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open fun createLayer(): LayerI! |
describeContents
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open fun describeContents(): Int |
generateScaledContext
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open fun generateScaledContext(rect: Rect!): FocusSettings.ScaleContext! |
getFocusAngle
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open fun getFocusAngle(): Float |
getFocusInnerRadius
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open fun getFocusInnerRadius(): Double |
getFocusIntensity
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open fun getFocusIntensity(): Float
Get blur intensity.
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getFocusMode
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open fun getFocusMode(): FocusSettings.MODE! |
getFocusOuterRadius
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open fun getFocusOuterRadius(): Double |
getFocusX
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open fun getFocusX(): Double |
getFocusY
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open fun getFocusY(): Double |
getLayerToolId
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open fun getLayerToolId(): String! |
getRealFocusOuterRadius
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open fun getRealFocusOuterRadius(): Double |
hasNonDefaults
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open fun hasNonDefaults(): Boolean |
isSingleton
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open fun isSingleton(): Boolean |
layerCanvasMode
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open fun layerCanvasMode(): Int! |
setFocusInnerRadius
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open fun setFocusInnerRadius(focusInnerRadius: Double): Unit |
setFocusMode
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open fun setFocusMode(focusMode: FocusSettings.MODE!): FocusSettings!
Set focus mode.
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setFocusOuterRadius
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open fun setFocusOuterRadius(focusOuterRadius: Double): Unit |
setFocusPosition
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open fun setFocusPosition(focusX: Double, focusY: Double, focusAngle: Float, focusInnerRadius: Double, focusOuterRadius: Double): FocusSettings! |
setIntensity
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open fun setIntensity(intensity: Float): FocusSettings!
Set blur intensity.
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writeToParcel
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open fun writeToParcel(dest: Parcel!, flags: Int): Unit |