bringToFront
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open fun bringToFront(): Unit |
createLayer
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open fun createLayer(): LayerI! |
describeContents
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open fun describeContents(): Int |
getBlendMode
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open fun getBlendMode(): BlendMode! |
getIntensity
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open fun getIntensity(): Float |
getLayerToolId
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open fun getLayerToolId(): String! |
getOverlayAsset
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open fun getOverlayAsset(): OverlayAsset!
Get the current overlay config.
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getScaleDownFactor
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open fun getScaleDownFactor(): Float |
hasNonDefaults
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open fun hasNonDefaults(): Boolean |
isSingleton
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open fun isSingleton(): Boolean |
layerCanvasMode
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open fun layerCanvasMode(): Int! |
onBind
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open fun onBind(stateHandler: StateHandler!): Unit |
setBlendMode
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open fun setBlendMode(blendMode: BlendMode!): Unit |
setIntensity
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open fun setIntensity(intensity: Float): Unit
Set filter intensity.
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setOverlayAsset
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open fun setOverlayAsset(overlayAsset: OverlayAsset!): Unit
Set a image overlay config.
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writeToParcel
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open fun writeToParcel(dest: Parcel!, flags: Int): Unit |