bindStateHandler
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open fun bindStateHandler(handler: StateHandler!): Unit |
blurGaussian
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open fun blurGaussian(texture: GlTexture!, imageRect: Rect!, blurRadius: Float, posX: Float, posY: Float, angle: Float, radius: Float, gradientRadius: Float): Unit |
blurLinear
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open fun blurLinear(texture: GlTexture!, imageRect: Rect!, blurRadius: Float, posX: Float, posY: Float, angle: Float, radius: Float, gradientRadius: Float): Unit |
blurMirrored
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open fun blurMirrored(texture: GlTexture!, imageRect: Rect!, blurRadius: Float, posX: Float, posY: Float, angle: Float, radius: Float, gradientRadius: Float): Unit |
blurRadial
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open fun blurRadial(texture: GlTexture!, imageRect: Rect!, blurRadius: Float, posX: Float, posY: Float, radius: Float, gradientRadius: Float): Unit |
doOperation
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open fun doOperation(texture: GlTexture!): GlTexture! |
flagAsDirty
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open fun flagAsDirty(): Unit |
glSetup
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open fun glSetup(): Unit |