flagAsDirty
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open fun flagAsDirty(): Unit |
isDirty
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open fun isDirty(): Boolean |
isSourceDirty
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open fun isSourceDirty(): Boolean |
onRelease
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open fun onRelease(): Unit |
removeDirtyFlag
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open fun removeDirtyFlag(): Unit |
removeSourceDirtyFlag
|
open fun removeSourceDirtyFlag(): Unit |
render
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open fun render(texture: GlTexture!): GlTexture!
Start the Operation
|
setCallback
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open fun setCallback(callback: GlOperation.Callback!): Unit |
setSize
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open fun setSize(stageWidth: Int, stageHeight: Int): Unit |
toString
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open fun toString(): String |