abstract class GlOperation : GlObject
Abstract Operation
interface Callback |
GlOperation() |
var needSetup: Boolean |
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var stageHeight: Int |
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var stageWidth: Int |
abstract fun bindStateHandler(handler: StateHandler!): Unit |
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abstract fun doOperation(texture: GlTexture!): GlTexture! |
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open fun flagAsDirty(): Unit |
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abstract fun glSetup(): Unit |
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open fun isDirty(): Boolean |
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open fun isSourceDirty(): Boolean |
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open fun onRelease(): Unit |
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open fun removeDirtyFlag(): Unit |
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open fun removeSourceDirtyFlag(): Unit |
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open fun render(texture: GlTexture!): GlTexture!
Start the Operation |
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open fun setCallback(callback: GlOperation.Callback!): Unit |
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open fun setSize(stageWidth: Int, stageHeight: Int): Unit |
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open fun toString(): String |
open static fun createGlContext(glThreadRunner: GlThreadRunner!): Unit |
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open static fun destroyGlContext(): Unit |
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open fun finalize(): Unit |
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fun markAsUnused(): Unit |
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fun release(): Unit |
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open static fun resetToDisplayViewPort(): Unit |
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open static fun setDisplayViewPort(x: Int, y: Int, width: Int, height: Int): Unit |
open class GlAdjustOperation : GlOperation
image Filter Operation. |
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open class GlCameraInputCorrectionOperation : GlOperation
image Filter Operation. |
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open class GlClarityOperation : GlOperation
image Filter Operation. |
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open class GlFilterOperation : GlOperation
image Filter Operation. |
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open class GlFocusOperation : GlOperation
image Filter Operation. |
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open class GlLoadOperation : GlOperation
image Filter Operation. |
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abstract class GlScreenOperation : GlOperation
Abstract Operation |
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open class GlSharpnessOperation : GlOperation
image Filter Operation. |