getStateHandler
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fun getStateHandler(): StateHandler! |
onAttachedToUI
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open fun onAttachedToUI(stateHandler: StateHandler!): Unit |
onAttachedToWindow
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open fun onAttachedToWindow(): Unit |
onDetachedFromUI
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open fun onDetachedFromUI(stateHandler: StateHandler!): Unit |
onDetachedFromWindow
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open fun onDetachedFromWindow(): Unit |
onDrawUI
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open fun onDrawUI(canvas: Canvas!): Unit |
onPause
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open fun onPause(): Unit |
onResume
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open fun onResume(): Unit |
postInvalidateUi
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open fun postInvalidateUi(): Unit |
requestRender
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open fun requestRender(): Unit |
runWithGlContext
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open fun runWithGlContext(runnable: Runnable!): Unit |
setWillDrawUi
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open fun setWillDrawUi(willDrawUi: Boolean): Unit |
surfaceChanged
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open fun surfaceChanged(holder: SurfaceHolder!, format: Int, w: Int, h: Int): Unit |
surfaceCreated
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open fun surfaceCreated(holder: SurfaceHolder!): Unit |
surfaceDestroyed
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open fun surfaceDestroyed(holder: SurfaceHolder!): Unit |