equals
|
open fun equals(other: Any?): Boolean |
glSetup
|
open fun glSetup(): Unit |
invalidate
|
open fun invalidate(): Unit |
onAttachedToUI
|
open fun onAttachedToUI(stateHandler: StateHandler!): Unit |
onDetachedFromUI
|
open fun onDetachedFromUI(stateHandler: StateHandler!): Unit |
onDraw
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open fun onDraw(canvas: Canvas!): Unit |
onDrawFrame
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open fun onDrawFrame(gl: GL10!): Unit |
onDrawLayer
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open fun onDrawLayer(): Unit |
onResultDirty
|
open fun onResultDirty(): Unit |
onSizeChanged
|
open fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int): Unit |
onSurfaceChanged
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open fun onSurfaceChanged(gl: GL10!, width: Int, height: Int): Unit |
onSurfaceCreated
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open fun onSurfaceCreated(gl: GL10!, config: EGLConfig!): Unit |
onTouchEvent
|
open fun onTouchEvent(event: MotionEvent!): Boolean
open fun onTouchEvent(event: TransformedMotionEvent!): Boolean |
onTransformationChanges
|
open fun onTransformationChanges(showState: EditorShowState!): Unit |
previewForceRendering
|
open fun previewForceRendering(): Unit |
render
|
open fun render(): Unit |
renderOffscreen
|
open fun renderOffscreen(cropToFit: Boolean): Bitmap! |
renderOffscreenFromGlMainThread
|
open fun renderOffscreenFromGlMainThread(): Bitmap! |
updateStageOverlap
|
open fun updateStageOverlap(): Unit |