fling
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fun fling(velocityX: int, velocityY: int): boolean |
onDetachedFromWindow
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fun onDetachedFromWindow(): void |
onLayout
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fun onLayout(changedCanvas: boolean, left: int, top: int, right: int, bottom: int): void |
onTouchEvent
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fun onTouchEvent(e: MotionEvent): boolean |
scrollItemToPositionWithOffset
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fun scrollItemToPositionWithOffset(entity: DataSourceInterface, j: int): void |
scrollItemToVisibleArea
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fun scrollItemToVisibleArea(entity: DataSourceInterface): void
fun scrollItemToVisibleArea(entity: DataSourceInterface, toMiddle: boolean): void |
setAdapter
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fun setAdapter(adapter: Adapter): void fun setAdapter(adapter: DataSourceListAdapter): void
Set the DataSourceListAdapter.
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setAnimated
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fun setAnimated(animated: boolean): void |
setFolderAnimator
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fun setFolderAnimator(): void |
smoothScrollToPosition
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fun smoothScrollToPosition(position: int, toMiddle: boolean): void
fun smoothScrollToPosition(position: int): void |