finalize
|
fun finalize(): void |
getAlsoRecyclable
|
fun getAlsoRecyclable(): Recyclable |
getDestinationHeight
|
fun getDestinationHeight(): float |
getDestinationPositionX
|
fun getDestinationPositionX(): float |
getDestinationPositionY
|
fun getDestinationPositionY(): float |
getDestinationRadius
|
fun getDestinationRadius(): float |
getDestinationRotation
|
fun getDestinationRotation(): float |
getDestinationWidth
|
fun getDestinationWidth(): float |
getLock
|
fun getLock(): java.util.concurrent.locks.ReentrantLock |
getRelativeSourceHeightLongSide
|
fun getRelativeSourceHeightLongSide(): NonExistentClass |
getRelativeSourceHeightShortSide
|
fun getRelativeSourceHeightShortSide(): NonExistentClass |
getRelativeSourcePositionX
|
fun getRelativeSourcePositionX(): double |
getRelativeSourcePositionY
|
fun getRelativeSourcePositionY(): double |
getRelativeSourceRadiusLongSide
|
fun getRelativeSourceRadiusLongSide(): NonExistentClass |
getRelativeSourceRadiusShortSide
|
fun getRelativeSourceRadiusShortSide(): NonExistentClass |
getRelativeSourceWidthLongSide
|
fun getRelativeSourceWidthLongSide(): NonExistentClass |
getRelativeSourceWidthShortSide
|
fun getRelativeSourceWidthShortSide(): NonExistentClass |
getSourceHeight
|
fun getSourceHeight(): float |
getSourcePositionX
|
fun getSourcePositionX(): float |
getSourcePositionY
|
fun getSourcePositionY(): float |
getSourceRadius
|
fun getSourceRadius(): float |
getSourceRotation
|
fun getSourceRotation(): float |
getSourceWidth
|
fun getSourceWidth(): float |
isAtomic
|
fun isAtomic(): boolean |
recycle
|
fun recycle(): void |
reset
|
fun reset(): void |
respectLock
|
fun respectLock(block: () -> Unit): void |
setAlsoRecyclable
|
fun setAlsoRecyclable(p: Recyclable): void |
setAtomic
|
fun setAtomic(p: boolean): void |
setDestination
|
fun setDestination(x: float, y: float, radius: float, rotation: float): void
fun setDestination(x: float, y: float, width: float, height: float, rotation: float): void |
setDestinationHeight
|
fun setDestinationHeight(p: float): void |
setDestinationPosition
|
fun setDestinationPosition(x: float, y: float): void |
setDestinationPositionOffset
|
fun setDestinationPositionOffset(offsetX: float, offsetY: float): void |
setDestinationRadius
|
fun setDestinationRadius(value: float): void |
setDestinationRotation
|
fun setDestinationRotation(p: float): void |
setDestinationWidth
|
fun setDestinationWidth(p: float): void |
setRelativeSource
|
fun setRelativeSource(x: double, y: double, rotation: float): void
fun setRelativeSource(x: double, y: double, radius: double, rotation: float): void
fun setRelativeSource(x: double, y: double, width: double, height: double, rotation: float): void |
setRelativeSourceHeightLongSide
|
fun setRelativeSourceHeightLongSide(value: NonExistentClass): void |
setRelativeSourceHeightShortSide
|
fun setRelativeSourceHeightShortSide(value: NonExistentClass): void |
setRelativeSourcePosition
|
fun setRelativeSourcePosition(x: float, y: float): void |
setRelativeSourceRadiusLongSide
|
fun setRelativeSourceRadiusLongSide(value: NonExistentClass): void |
setRelativeSourceRadiusShortSide
|
fun setRelativeSourceRadiusShortSide(value: NonExistentClass): void |
setRelativeSourceWidthLongSide
|
fun setRelativeSourceWidthLongSide(value: NonExistentClass): void |
setRelativeSourceWidthShortSide
|
fun setRelativeSourceWidthShortSide(value: NonExistentClass): void |
setSource
|
fun setSource(x: float, y: float, rotation: float): void
fun setSource(x: float, y: float, radius: float, rotation: float): void
fun setSource(x: float, y: float, width: float, height: float, rotation: float): void |
setSourceHeight
|
fun setSourceHeight(p: float): void |
setSourcePosition
|
fun setSourcePosition(x: float, y: float): void |
setSourcePositionOffset
|
fun setSourcePositionOffset(offsetX: float, offsetY: float): void |
setSourceRadius
|
fun setSourceRadius(value: float): void |
setSourceRotation
|
fun setSourceRotation(p: float): void |
setSourceWidth
|
fun setSourceWidth(p: float): void |
toString
|
fun toString(): java.lang.String |
updateTransformation
|
fun updateTransformation(source: MultiRect, destination: MultiRect): void
fun updateTransformation(transformation: Transformation, sourceContextWidth: int, sourceContextHeight: int): void
fun updateTransformation(transformation: Transformation, sourceContextWidth: float, sourceContextHeight: float): void
fun updateTransformation(transformation: Transformation, sourceContextWidth: double, sourceContextHeight: double): void |