open class CameraState
Current Camera state object
CameraState()
Current Camera state object |
val antiBandingMode: AntiBanding! |
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var cameraFacing: CameraFacing! |
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val faceDetection: Boolean |
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var flashMode: FlashMode! |
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var focusMode: FocusMode! |
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var fpsRange: IntArray! |
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var pictureSize: Camera.Size! |
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var previewSize: Camera.Size! |
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var sceneMode: SceneMode! |
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val whiteBalanceMode: WhiteBalance! |
open fun calculateCameraPreviewRotation(): Int |
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open fun getAntiBandingMode(): AntiBanding!
Get current anti banding mode |
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open fun getCameraFacing(): CameraFacing!
Get current camera facing |
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open fun getFlashMode(): FlashMode!
Get current flash mode |
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open fun getFocusMode(): FocusMode!
Get current focus mode |
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open fun getFrameRateRange(): IntArray!
Get preview frame rate range |
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open fun getSceneMode(): SceneMode!
Get current scene mode |
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open fun getWhiteBalanceMode(): WhiteBalance!
Get current white balance mode |
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open fun isFaceDetection(): Boolean
Get face detection state |
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open fun isFrontCamera(): Boolean
Get current camera facing |
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open fun setRotation(v1: Int, v2: Int): Unit |