ly.img.android.opengl.textures / GlFrameBufferTexture / record

record

inline fun record(withSizeOf: GlTexture, doClear: Boolean = true, crossinline block: () -> Unit): Unit
inline fun record(width: Int, height: Int, doClear: Boolean = true, crossinline block: () -> Unit): Unit
inline fun record(doClear: Boolean = true, crossinline block: () -> Unit): Unit