open class TextDesignParticles : TextDesignSunshine
TextDesignParticles() TextDesignParticles(identifier: String, fonts: List<String>) TextDesignParticles(parcel: <ERROR CLASS>) |
open var background: TextDesignBackground? |
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open val decorationsVisible: Boolean |
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open val decorativeRowsInTheMiddleOnly: Boolean |
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open val randomDecoratorImages: Array<ImageSource> |
val pseudoRandomUseImageRow: PseudoBoolRandom |
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var relativeFormHeight: Float |
open fun fontForRow(index: Int, words: Words): FontAsset |
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open fun generateLayoutData(text: String, width: Float): TextDesignLayoutData |
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open fun layoutRows(lines: <ERROR CLASS><Words>, width: Float): MutableList<TextDesignRow> |
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open fun modifiedLines(inputLines: <ERROR CLASS><Words>): <ERROR CLASS><Words> |
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open fun modifiedText(inputText: String): String |
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open fun randomLayoutRow(words: Words, index: Int, width: Float, attributes: TextDesignAttributes): TextDesignRow |
val CREATOR: Any |
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val DEFAULT_FONT_IDENTIFIERS: <ERROR CLASS> |
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val ID: String |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |